
Use the computer to read an email and open the gate outside. Slowly approach the computer, keeping left so as not to allow the guard to see you or your shadow. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 24 The first is quite difficult, and requires you to enter through the indicated doorway. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 23ĭrop to the top of the shipping container below, then patiently wait for the guards to walk a safe distance before dropping to the ground. Rather than continue down the well-lit stairs, jump over this railing. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 22 Quietly descend the first flight of stairs. If you're going for a perfect stealth score, wait until he's a safe distance then quietly drop below (press "B" before your feet touch down). You can jump him when he's directly beneath you. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 21ĭrop to this position and observe the guard below.

Pause here and listen to Lambert order John to interrupt the air vent (the large circle lit up straight ahead). Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 20
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Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 19Ĭlimb a ladder to your left then use this zip line to complete the objective. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 18Ĭlimb the fence and move slightly to the left to reach the other side. Approach and Sam will hoist him over the now-deactivated fence. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 17Įxit the way you came then find John along the fence on the right. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 16 It mentions a power box inside this guardhouse that can power down the electrified fence. This computer has an email about the electrified fence. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 15 Using a light switch to the left will darken the room if you like, but isn't necessary. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 14īeware this sleeping guard. This isn't necessary as the immediate area is clear of guards but it's good practice in case you're rusty. Your SC Pistol's alternate fire will temporarily disable the light above the door. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 13 This is a good time to check out the above-water controls. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 12 The lighted doorway on the right is your next destination. Note the electrified fence on the left you must deactivate it. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 11 Select this icon to return to the surface, then press "Y" to pull yourself onto the ice. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 10 If you prefer a non-lethal alternative, your Wave-vision mode helps spot the guard above the ice, allowing you to break the ice while he's at a safe distance. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 9 This attracts the guard, allowing you to pull him through. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 8 (Pressing "Y" will swim up, "B" will swim down.) When you see the icon above, pressing the whistle key will instead tap on the ice. Swim toward this lighted area, indicating a thinning of the ice. Taking out the second guard is up to you. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 7 John kills this first one by cutting the ice and pulling him through. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 6 Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 5īe careful to avoid the search lights above. The tunnel opening next to John is your immediate destination. John is represented by the yellow dot near the center of this screenshot. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 4

This is a good time to learn the controls as there are no enemies in the immediate area. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 3 Swim toward John to reach the first checkpoint. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 2 Now you can jump out the back of the plane. Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 1 Read this final email from his daughter, Sarah. Iceland Splinter Cell: Double Agent Walkthrough - Splinter Cell-Double-Agent 0 You can jump to nearby pages of the game using the links above.
